Tyler Wilson
Tyler Wilson
Lead Character Artist
Vancouver, Canada

Summary

I have been a professional video game artist since 2000. Previously I had spent five years editing games for fun before finding out I could do it for a living. I've made main characters for Sleeping Dogs, Prototype, Bully, Scarface, The Incredible Hulk: Ultimate Destruction, and a few that never made it.

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Skills

Character ModelingDigital SculptingGame DevelopmentCloth Simulation

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Maya
Maya
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Unity
Unity
Keyshot
Keyshot

Productions

  • Cover triadwars
    • Video Game
      Triad Wars
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      United Front Games
  • Cover motoxmayhem
    • Mobile Game
      Moto X Mayhem
    • Year
      2009
    • Role
      Founder / Art / Design / Marketing
    • Company
      Occamy Games
  • Cover sleed
    • Video Game
      Sleeping Dogs
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      United Front Games
  • Cover prototype
    • Video Game
      Prototype
    • Year
      2009
    • Role
      Senior Technical Character Artist
    • Company
      Radical Entertainment
  • 97919 scarface the world is yours playstation 2 front cover
    • Video Game
      Scarface: The World is Yours
    • Year
      2006
    • Role
      Senior Character Artist
    • Company
      Radical Entertainment
  • Cover hulk
    • Video Game
      The Incredible Hulk: Ultimate Destruction
    • Year
      2005
    • Role
      Senior Character Artist
    • Company
      Radical Entertainment
  • Cover bully
    • Video Game
      Bully
    • Year
      2006
    • Role
      Senior Character Artist
    • Company
      Rockstar Vancouver
  • Cover diehard
    • Video Game
      Die Hard: Nakatomi Plaza
    • Year
      2002
    • Role
      Character Artist
    • Company
      Piranha Games

Experience

  • Lead Character Artist at Hothead Games
    Vancouver, Canada
    March 2016 - Present

    • Manage character artists to meet art direction and scheduling requirements.

    • Bring something closer to 'console quality' character art to the mobile market.

    • Organize lunch and learns for artists to share new techniques and demo tools.

    • Some light art direction duties including creating the loading screen and various marketing materials.

  • Senior Character Artist at United Front Games
    Vancouver, Canada
    December 2014 - January 2016

    • Converted all the characters over to PBR.

    • Worked closely with the rendering engineer to fine-tune shaders.

    • Established the first female base meshes and skeletons on a new project.

    • Created a database of all the sculpts the company has ever created.

    • Character support and content creation for a live free to play game.

  • Artist/Founder at Occamy Games
    Vancouver, Canada
    July 2009 - April 2012

    • Created, maintained, marketed, and ported Moto X Mayhem. Winner of several contests and played by over 60 million people.

    • Hired and managed a small team of four to release in-app purchases, updates, spin-offs, and ports.

    • Created content for additional games.

  • Senior Character Artist at United Front Games
    Vancouver, Canada
    August 2008 - June 2010

    • Created Wei Shen, the player character, and managed production of unlockable wardrobe.

    • Provide direction, feedback, and scheduling to two character artists generating Wei's wardrobe.

    • Created male and female base sculpts and rigs.

  • Artist/Founder at Startup Freelance Studio
    Vancouver, Canada
    February 2008 - March 2009

    • Hired and managed a small team to reach deadlines and realize client art direction.

    • Created contract art for various console games.

  • Lead Character Artist at Big Sandwich Games
    Vancouver, Canada
    June 2007 - February 2008

    • Managed a small team to reach deadlines and realize art direction.

    • Remotely receive and act on feedback from Bioware directors.

    • Created characters for a Bioware sequel which was not released.

  • Senior Technical Character Artist at Radical Entertainment
    Vancouver, Canada
    January 2004 - January 2007

    • Interfaced with Engineers and Animators to accomplish character gameplay goals.

    • Provide support and direction for the character team.

    • Create new rigs, systems, and characters to meet the demands of games like Prototype.

  • Senior Character Artist at Rockstar Vancouver
    Vancouver, Canada
    January 2003 - January 2004

    • Created many stylized characters for the game, Bully.

  • Lead Artist at Piranha Games
    Vancouver, Canada
    January 2000 - January 2003

    • Managed a team of twelve artists to reach deadlines and realize the art direction.

    • Created a wide variety of art for PC games.